Wednesday, October 17, 2012

Wow from around the Net: New Level of Horror


I suppose it is about time for me to share my good news from this last weekend, well here it goes… I bought a house! That is right me and my Wifey have started the process of purchasing our first home and if all goes according to plan then we should be moved in before Christmas. The sad part for me is that yes I should be in a home in time to deck the halls and put up a tree but I will not be in the house in time for Halloween.


No home in time for Halloween means that I will not be able to decorate my home with skeletons and cobwebs. One of my favorite parts about this holiday growing up was that it was all about spooks and creepy crawlies, not the candy like most kids. Perhaps this is part of the reason why I have always enjoyed watching a good (or even a bad) horror film.

Speaking of scary movies there is a new method for inducing waves of terror while you are in the theatre. Everyone thought that the best new technology to increase the state of fear was the new Real3D, but the best that does is make us a little more jumpy. Now imagine if you were sitting in the theater and suddenly your phone rings just as the main character of the film dialed a phone. An unknown phone number has dialed you, answering it you suddenly realize that your voice is on the screen, and actor is answering you.


As it stands this is really only in Germany but I am severely hoping that it makes its way across the sea to our native land. See when it comes to scary movies I become just like a stereotypical black woman and yell at the screen, “Bitch Don’t go down the stairs!”. I wonder if I could actually get the main character to survive or would I be the cause of her demise?

Sincerely Urban Yeti

WTF!: RIP Amanda Todd


I am feeling like I am in kind of a serious mood today and there is an opinion of mine that I need to get off my chest. A certain name has been making the rounds on the internet and in the news this past couple weeks, AMANDA TODD.


Before I get into this I am going to start by outright saying that I am violently opposed to bulling in any aspect. My junior high school and elementary school days had a lot of times where I was picked on by kids bigger than me. Let me also say that I am also extremely against suicide, I myself went through a dark time and considered it but as I look back now I realize that if I had gone through with it I would not have met my beautiful Wifey.

So if you are not up to date on the whole story behind this girl let me say it is fairly sad tale and has a sad ending. I did not know this girl and the reason that I am talking about it is that the topic hits very close to home for me. Before she committed suicide Amanda made a video depicting her story and posted it on Youtube.

Check it out:

Time for me to toss my two cents in on this topic, first of all let me say suicide should never be an option. Her first action should have been when the first guy contacted her saying he wanted a show I would have contacted the police saying that he was harassing her to make child pornography or at least told her parents about it. I know people will say that she felt like she was trapped and forced to but she wasn’t, she had options.

Secondly when she moved the first time change your name and drop all contact with your previous life. She maintained contact with people from her life before and that is how the harassers and bullies found her again. This may sound like a strange concept to the younger generation but you can opt to not have or use Facebook. Also if you choose to maintain a Facebook account when this happens you can report abuse and have people kicked off of Facebook. Time for a fun Facebook fact, every picture you put on to the site becomes legal property of the company so therefore Facebook owns the picture of her boobs and can claim all the rights to it across the internet.

So far for those who are not keeping track the people in possession of this photo of this girls breasts can and should be charged with, Harassment, Sexual Harassment, owning and distributing Child Pornography and copyright infringement. Sorry about that but my inner Lawyer just reared his ugly head.

Next up after the girl assaulted her about a stupid asshole guy who slept with her she chose not to press charges. Guess what you are underage and therefore not your choice whether or not you want to, it is your parents choice and they should of. Also the girl in the beating did so while trespassing on private government property.

To all those idiot kids who chose to harass a girl who had just tried to commit suicide by making fun of her failed attempt… WHO DO YOU THINK YOU ARE!!!!! Think it is funny now, she did what you told her to do and now there is one less person in the world. Another family is in shambles because of you thought someone’s mistakes and inner turmoil is funny.

There are a lot of people in my mind who deserve to have the legal system rain down hell fire upon them right now.
The Saddest part about all of this to me is this, No one tried to help her. 75 people filmed a girl being beat instead of stepping forward and trying to help her, it only takes one person to make a change. I hope that all of those people sit there now and realize that they could have helped and that would have saved the life of a girl. I know I am thinking that if I was there I would have kicked that other girl right off of her and stopped the violence.

Everyone is acting now people in the government across the country are trying to bring in more extreme laws against bullies. Communities are coming together to support a cause and others who have suffered and survived are coming forward. It is too late to save one girl but maybe her pain will help to change the world… it only takes one person to make change happen.

I am sorry for the rant, bullies really get me mad, if I could give them a taste of their own medicine I would. An eye for an eye leaves everyone blind let us all work together to make this world a better place and stomp out bullies. Amanda Todd is not the first to take her life because of bullies but let us try to save those who are suffering the same. Let all of those voices that have for so long gone unheard finally get a chance to be on the public stage.

Sincerely Urban Yeti

Monday, October 15, 2012

YYC Adventures: Museum Monsters


Another very busy weekend comes to an end and I am left with a smile on my face and stories on the tip of my tongue. I have consistently for the past couple of months have had very action-packed days on my weekends. This weekend was not any different than any of the others that have past actually it may have been more eventful.

The reason more eventful than the others is because of one main reason that I will talk of at a later time.  This post will be about something that I did this weekend but not the reason it was most eventful weekend for me. On Saturday evening Wifey and Me went with a couple of friends to the opening night of the new exhibit at the Glenbow Museum.


All around us were beautiful and bizarre pieces that delved into the hidden world or flight and fantasy. I am not an art critic by any means and this was one of those galleries that was mostly comprised of traditional mediums of artistic expression. I tend to appreciate this kind of traditional art compared to some of the more modern pieces.

The under lying theme of this showcase was not about the traditional monsters that you would think of, there were no Frankensteins Vampires or Werewolves. The premise of this is more about the horror stories located within the more classic fairy tales such as red riding hood.

I think that some of my favorite pieces that were on display were the Sculptures by Patricia Piccinini. The main concept behind a lot of Piccinini’s work is about the horrors that could be created by scientists who try to play god. Her statue of “The Big Mother” is heart wrenching and is so realistic it feels like it could move at any moment.



This was an awesome exhibit to witness and takes a more social look at what the fairy tales really mean. It is perfectly appropriate kind of display considering the time of year with All Hallows Eve just around the corner. It is with high regard that I suggest that you should check out this awesome exhibit before it leaves.

Sincerely Urban Yeti

Friday, October 12, 2012

Dungeons and Resources: Halloween Suspense


Right now I am getting fairly excited for tonight because it is the night of the week that my role-playing games group gets together. We use to gather on Tuesday nights but un fortunately that was going to interfere with a couple of members of our crew. Placing a weekly event on a Friday is a little harder than during the week, for most people, myself included, the weekends are busy and Friday is the start of that.

With my eagerness for tonight I thought it was about time for another installment of “Dungeons and Resources”. In the last while I have not done a post on the topic of role playing in a while and thought now would be a good time to start doing it again. The wonderful world of role-playing games is as always ever expansive and open ended so I am trying to break it down for both players and game masters to enjoy.

Today I will be discussing a topic that is more pertinent to those aspiring to be outstanding GMs and DMs. The topic is of course the basic building blocks for creating a suspenseful and heart stopping adventure campaign. The following is 10 pointers for improving an adventure to the point that all the players are on the edge of their seats.

Photo from erebus88
1. Create Fear and Danger
The very first tip I have to creating a suspenseful adventure is an overlying air of danger. This will breed the required terror and anxiety that you are looking to achieve. Make almost every decision seem like it is a life or death choice, if you are feeling super deceptive you can make these life or death choices relevant later down the line.
Make the element of danger that you choose to use semi hidden and worthy of fear, that means bunnies are not scary. Keep the adventure's antagonists hidden but make sure that the Player Characters are aware that they are there or at least only spotted in the shadows. Allow for the player's own minds to dream up all sorts of creepy wonders their imagination is yours to play with.
To make it more immersive have the adventurers find many weird and bizarre things along the way. Ham it up and exaggerate everything from the glow of the lights to the shadows of the strange items scattered everywhere. The exaggerations may just turn out that it was a small weasel, but as long as the element of fear is intact, you're doing your job.
Most players will scare themselves silly and do most of the work for you if you give them the chance and scatter the seeds of doubt in their minds.

2. Foreshadow
This is one of the elements that you should use most often the scarcest thing around is the fear of the unknown. Build upon this basic human phobia by planting little clues that may indicate what the PCs are up against, you could even have some of these clues can be way of base if you choose.
The players imaginations will get the better of them and lead them to make outrageous assumptions like they're facing hundreds of invincible vampires, or that their mortal enemy of has procured access to horrible one shot kill spell.
Usually none of these unavoidable conclusions are anywhere near accurate to what you have in store for them. The number one key to a suspense game is not knowing what will happen around the next corner and that's something an RPG excels at.
For example when watching a movie, the audience wonders if the heroine will notice the axe-wielding maniac silently moving towards her. Meanwhile while playing an RPG, the players should be wondering, "What the heck's is that noise?!" even though it might be nothing or maybe the killer is about to jump through a window.

3. Create Mood And Play With Phobias
The best thing to do is to ask your players what scares them the most in a casual conversation, then wait about a year and work it into your suspense stories. The hard part is to pull this off without seeming cheesy or being overly cliché. Remember what scared you most when you were a kid and try to get the feeling of that into your adventure. Chances are if you are truly afraid or something actually scares you, it will generate suspense all by itself.
It is always best to establish the mood early on in the story or at the start of the session. If players don’t know what you are planning on doing, they might come into the session with the wrong attitude. Heroes have a tendency to take most things without being fazed.
Instead, before you start Inform the players that this will be a deadly mystery and suspense adventure that they may or may not survive. They might not be scared out of their minds as of yet, but they'll at least start to know that you are serious and won't complain so much when a psychopath starts playing in their favorite character's intestines.

4. Embrace The Unknown
The number one best tool in your arsenal of terror is the fear of the unknown.
The way to start portray this fear is to never be straightforward in your answers to player's questions. Open ended descriptions lead the adventurers down a path to the worst parts of their imaginations.
For example don’t say “you enter the room and there is a large spider in the corner” try something like “As you step through the door way into the dark room you feel a sense of dread wash over your being. You hear a noise come out of the shadows at the far side of the room. You try to look as your eyes adjust to the dim light and all you can make out is something dancing in the shadow that over takes half the small room.”
Don't tell the player what they should interpret from the clues or occurrences that they incounter. But you may choose to give them a little help and if you do, make up the worst thing it could be (even if it's not).

5. Red Shirts Die First
Take a page from Star Trek be sure to include a lot of red shirts who can mysteriously disappear or die in strange ways. When someone goes missing without a trace is more frightening than someone actually dying.
Not every one of the characters that are helping the group may be on the up and up or telling everything that they know. If the players are to be scared out of their minds by everything, everyone and any small noises in the night the help being shady may make it worse. If you're doing your job properly, that is probably the best way to add a little twist into the mix.

6. Don't Try To Scare
This may sound counterproductive to what advice I was giving earlier, but really it's not. Never set out your goal to be to scare the players it will more than likely backfire and they will only laugh. Don’t start out by saying something like, "Oh, this is such a scary adventure you'll all be peeing your pants." It doesn't work that way. Every GM worth his weight would love to scare the piss right out of their players on occasion, but it doesn't work if you tell them what you want to do.
If you are a good GM and run a good suspense adventure, and keep up the hard work, they'll appreciate it and they'll still enjoy the game. You might not scare the daylights out of people, but if you do your job there will be just enough doubt in their minds to allow the creeping tendrils of terror and panic to invade.

7. Don't Answer All
Even at the end of the adventure, or outside of the game, don't reveal everything leave them with questions and the doubt will last. For fun at the end have another dead body turn up after the main villain was already captured.

8. Employ Killer Descriptions
One of the finest ways to establish a mood of suspense is to actively work to create it. During the course of a game the players take all their cues about the game world from the GMs descriptions. If you describe something as the most horrible and most terrible area ever, and the fact that if they enter they'll probably die, the players will just turn around and walk away.
I once described a room to be so frightful that my players just turned tail and never went through there. To avoid this little problem be sure to include good motivation for PCs to go somewhere obviously dangerous.
If you want your fearsome description to have any weight, the area must be actually really dangerous. Avoid overusing your fearsome descriptions, as well, or the players will be bored and this will cause problems. If you go for suspense all the time, the players will get used to it and it'll lose that edge you're looking for.

9. The Build up
In literature there is an arc to all stories. The Protagonist is fought at the end, the mask of the killer is removed and the little girl survives the zombie attack with the puppy. In a game, you can't say for certain the players won't kill the bad guy the first time he shows up or at least try to and grow frustrated if you don’t let them win. So it is best to have him not show up for a while, to build up the suspense, start out with small occurrences and strange clues. As the PCs investigate the clues they should find out more about the horror of everything and find that they have more questions than answers, think about the first season of Lost.
Toward the end of the setting, the protaganist should show up and start killing people off  (Red Shirts and silly hero type PCs). Have the toughest, NPCs be the first die. If the players have any common sense, this should freak them out. Let the villain do unreasonable things like kill 30 people in less than 30 seconds. Pull a Scooby Doo and have one of the NPCs have the great idea to split up and search around.
Avoid overdoing the fear, especially if they are just thrust upon the PCs, or your players will just think you're out to get them but don’t go to easy on them. There's a balance to it. Give players plenty of opportunities to foul up their situation on their own. If you do that, they're bound to give you just the opportunities you need to make them sweat.

10. The GM Chuckle
Sometimes just chuckling malevolently and rolling a lot of dice will do the trick behind a screen. The Evil GM Chuckle could be one of your finest strategies for generating suspense.

I hope that these tips help to make help to make your October gaming a very spooky one. 

Sincerely Urban Yeti